
EXPERIMENTAL TESTING FOR THE VISUAL DESIGN INTERVENTION MECHANISM SUPPORT IN ONLINE LEARNING ENVIRONMENT
Researcher : Hao Xu
Supervisors: Assoc. Prof. Ts. Dr. Masitah Ghazali,
Dr. Nur Zuraifah Syazrah Othman
Faculty of Computing, Universiti Teknologi Malaysia
This website is
used for an academic research experiment on “Visual Design Intervention Mechanism Support in Online Learning Environments.” All webpage designs and setups were completed by Xu Hao, a PhD student at the Faculty of Computing, Universiti Teknologi Malaysia (UTM).
This website serves as an experimental testing environment featuring various visual elements, including different colors, layouts, typography , imagery, and animations. Its primary objective is to investigate online learners’ responses to different visual effects based on the results obtained from these tests. The study aims to collect data on learners’ attention levels (gaze points and gaze duration), engagement (click-through rates and page scrolling speed), mind-wandering rates (instances of attentional lapses), and cognitive load (perceived fatigue and difficulty).
Furthermore, by analyzing and validating the experimental data, the research seeks to identify and summarize the key factors leading to mind wandering. This provides a solid theoretical and data foundation for the subsequent design and optimization of the intervention model.
The experiment primarily utilizes eye-tracking devices and webcams to capture participants’ eye activity. Depending on the experimental requirements, it may also employ GazeAPI to track participants’ eye movement trajectories, generating eye-tracking trajectory maps and heatmaps for recording purposes. Additionally, focus groups and individual interviews will be conducted to gather relevant subjective information.
This research is supervised by Assoc. Professor Masitah Ghazali and Dr. Nur Zuraifah Syazrah Othman from the Faculty of Computing, UTM. The data collection and testing methods for this research have been approved by the Universiti Teknologi Malaysia Research Ethics Committee (UTM REC). Furthermore, the facilities, equipment, and supporting resources used in this experiment have received strong support and assistance from the Virtual, Visual, and Visualization Research Laboratory (UTM ViCubeLab) at UTM.
Ours Test Items
01
Color Testing
Divided into single-color tests, two-color combination tests, and three-color combination tests.
02
Layout Test
Tests are conducted separately on vertical single-column, double-column, triple-column, and four-column layouts.
03
Typography Test
The tests are conducted on font types, sizes, contrast, as well as word spacing and line spacing.
04
Imagery Test
Divided into with images and without images, with images tested on illustrations, photographs, and charts.
05
Animation Test
Animation type (simple to complex), speed (slow, regular, fast), and repetition (each type repeated three times).
06
Intervention Test
Develop the intervention model based on data from previous tests and conduct testing to evaluate its effectiveness.
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Our Amazing Laboratory
The Universiti Teknologi Malaysia (UTM) Visualization Research Lab (UTM ViCubeLab)
The Universiti Teknologi Malaysia (UTM) has established the Virtual, Vision and Visualization Research Lab (UTM ViCubeLab) is a cross-disciplinary research group in computing whose primary focus and activities revolves around the design, implementation and application of computer graphics, vision and virtual environment, simulation and immersive visualization theories.
We are in the field of Computer Graphic and Multimedia, the pioneer in computer graphics and multimedia education in Malaysia’s public universities. Established in 1995, besides strengthening our research areas and niche, we are committed to teaching, developing, and preparing students to become the best practitioners in computer graphics, multimedia, and computer game development. With well-equipped facilities and highly trained staff, we offer knowledge and services in producing experts, especially in computer vision and digital imaging, computer graphic and information visualization, computer games development & interactive simulation, as well as multimedia & internet computing.
The goal of the group is to develop resource efficient applications, theories and algorithms that could minimize human involvements in computing as a process as well as reducing the overhead costs associated with the use of computer limited resources. Located at the Faculty of Computing, UTM and currently working on a range of research and project in collaboration with industry and academia.

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